Diego Pinochet ganó los YouFab Creative Awards en Japón

Tras competir con 152 participantes de 26 países, Diego Pinochet, profesor del Design Lab UAI, obtuvo el primer lugar del concurso internacional YouFab Creative Awards 2015, organizado por la FABCAFE Foundation en Japón. Con su proyecto“Making Gestures: a personal design and fabrication system”, se convirtió en el primer representante de Sudamérica en ganar este concurso. El 22 de enero Pinochet asistió a la ceremonia de premiación en Tokio.

Making Gestures propone la exploración de la interacción en tiempo real entre mente, cuerpo y herramientas de diseño a partir del uso de gestos y la programación de máquinas de fabricación digital con inteligencia artificial.

El proyecto fue desarrollado como una maquina CNC de 5 ejes que mediante el uso de machine learning aprende y se adapta a los movimientos particulares de cada diseñador adoptando el concepto del “error humano” como un factor importante en la creatividad. Making Gestures es un sistema cibernético capaz de adaptarse en tiempo real, reconciliando el diseñar y el hacer a partir de medios


Comentarios de los jurados 

1- Luke Yeung / Principal of Architectkidd

The project shows us the exciting possibilities that designing new tools can have. It takes on the challenge of human and computer interaction design by looking into the artist’s realms – particularly sculpture and hand-craft – as ways to create new instruments to enhance human creativity. The example shown currently makes use of low-density foam, but it is not difficult to imagine other materials – wood or stone for instance – as the medium in future iterations. From this point of view the project is an exciting example of designing a tool that has the potential to make a profound impact on design, fabrication and construction in the future´. 

2- Seiichi Saito / Rhizomatiks/ Creative&Technical Director

Regardless of how reasonable and accessible 3D design has become, the fact remains that it is still difficult to access for the masses. I was impressed with the fact that this entry is designed to make the ‘making process’ easier and more instinctive. It also places the spotlight on the evolution of tools such as software so that more people can have access to a greater variety of creative methods in the future.

3- Yukiko Shikata / Creative Curator

In the video, the person who is cutting the polystyrene foam with gentle gestures has a meditative expression on his face almost like he is doing Qigong breathing exercises. When inputting data, this system makes it possible to proactively adopt intuition and ambiguity which are normally illuminated from the process. Although AI is integrated, we can now incorporate unpredictable noises including own individual physical traits into our objects of creation. This enables the creation of forms that have never been possible before, in various fields such as in sculpture, architecture, performance, but more importantly it strikes a critical balance between predicting the impossible and controlling the possible. The work demonstrates a playful and crazy hacking spirit that ventures into the realm of unknown.

4- Hiroya Tanaka / SFC associate professor/FabLab Japan Founder

In our FabLab, which has been around for a decade now, we are seeing a rapid shift over to what we call Fab2.0.
In a nutshell, Fab1.0 refers to when we make things with the regular digital fabrication tools (like laser cutters and 3D printers) that you can buy in the stores, but the truth is these tools have their limitations. To that end, we have moved on to what we call Fab2.0 which is where we hack these original machines, and take our activities out of the box. Centuries ago, craftsman and artists not only created their masterpieces, but also had to craft their own tools and materials. And with the Fab movement, this is exactly what we are experiencing now.
I think this project, which uses a process of trial and error to make a machine that is tailormade to their needs and draws on existing technology, is an ideal reflection of the direction in which the Fab movement is heading globally and it epitomizes Fab2.0.

5- Luki Huber / Product designer

It is easy to forget about manual labor in this virtual era. When we touch something we are able to understand it. This is why it is extremely important to keep making hand-made prototypes. The idea of combining manual and virtual labor is also a highly interesting approach. In this case, a human being becomes a sort of orchestra conductor for a machine. A great piece.

6- Quake Hsu / Co-founder of Zeczec

‘Making Gestures’ is a magical machine probably every Fabber has ever dreamed. Although the maker behind this project aimed to create a new design tool focusing on architectural work, I could see this technology being applied to many other creative fields. Nowadays, designers rely on computer-aid-design technology to draw and present their ideas. The convenience and precision of CAD make designers avoid the errors, but somehow eliminate the uncertainty too. The uncertainty is for sure the fun factor of design process. ‘Making Gestures’ for me is taking creators back to the age full of surprises and once again we should enjoy the control of creative process through our body and muscle.