Objetos y espacios performativos explora el campo de performance y los estudios de performance para explicar y expandir las potencialidades que tiene el diseño al relacionarse con otros saberes y prácticas, ideando y proyectando mundos. El libro examina momentos claves en nuestra historia reciente para observar, explicar y establecer las posibilidades de ciertas prácticas de performance en la academia y en entornos de disciplinas creativas. Así, busca llegar a un público diverso, interesado en campos expandidos de la arquitectura, el diseño, las artes, las comunicaciones, la tecnología y la ingeniería, entre otras posibilidades
El Museo Chileno de Arte Precolombino y Escondida | BHP presentan Chamanismo: Visiones fuera del tiempo, una exposición que introduce y pone en el presente las prácticas chamánicas de los pueblos que habitaron y habitan América a través de representaciones, objetos y experiencias visuales de extraordinaria calidad estética.
Rodrigo Tisi Paredes (2022) Santiago, arrival city: curatorial practices and exhibition design for the construction of performative displays, Theatre and Performance Design, 8:1-2, 112-122, DOI: 10.1080/23322551.2022.2082712
Rooted in the social and cultural histories of education, self-organization, activist practices, performance, design, and artistic research. Case studies and critical reflections from Denmark, Ireland, Finland, the UK, Canada, the USA, Chile, Asia and Australasia challenge the concept of the institution, and how we engage with it.
"El entorno urbano de la Plaza Italia está a la espera, tal como el deseo de la nueva generación de chilenos. La carta promete un nuevo futuro a los chilenos, para impulsar una nueva ruta quizás más integradora y sin tantas diferencias"
Experimental Museology scrutinizes innovative endeavours to transform museum interactions with the world. Analysing cutting-edge cases from around the globe, the volume demonstrates how museums can design, apply and assess new modes of audience engagement and participation.
TAIRA’s exhibition design not only presented stories of archaeological objects that are significant of the past, it also gave an account of the physical location in which this rock-art is located, at Loa’s Valley River, in the north of Chile. The proposed design experience was meant to highlight all the discoveries on the research conducted for more than a decade. The exhibition, through a form of an immersive display, was developed with different specialists to look for different scopes; spaces of participation, spaces of reflection and experience as well as spaces of immersive technologies that somehow enhanced different dimensions to "construct" different moments of performance, in order to gain the spectator’s attention who were visiting the museum. The main challenge was to “transport” the spacetime of TAIRA’s shelter to the exhibit space in Santiago, located at the Chilean Pre-Columbian Art Museum, and vice versa, at the same time, to transport visitors from the rooms of the museum to the spaces of TAIRA’s eave in the valley of the Loa River. The exhibition considered a narrative script from three different approaches: ethnographic studies, site documentation and archeological objects. These combined approaches unfolded through the different rooms and permitted to build up the space-time of TAIRA’s eave through the spaces of the museum. The data compiled in this exhibition was the result of several years of research done by a group of national and international researchers and professionals.
For at least two decades, Chile has witnessed intensive processes of urban regeneration, mainly by a densification of vast areas. This article offers a new review of residential densification, not through the lens of building height or architectural massiveness, but rather by considering residential density as an opportunity to introduce circular economy cycles on a local scale. The article supports the hypothesis that a building, with a high concentration of households, is a chance to induce a small- scale alternative, which is less time consuming and demands less coordination than other initiatives that require system-wide innovations. In order to better extract the maximum value from resources, to recover and regenerate products and materials, it seems common-sense to design a process as close as possible to where the resources are used, as well as look into the architectural design of residential buildings and evaluate the degree of needed adaption to transform high density architecture into a local factory of circular economy. Focusing on a single case study in the city of Santiago, as an exercise of adaptation, the aim is to create a waste reducing design, with the possibility of redefining products and services.